Posts

Showing posts from October, 2024

Level 7

Image
 Talasofobia El  Nivel 7  es un océano completamente infinito el cual se extiende en todas las direcciones. Cabe destacar que el  Nivel 7  se trata de una combinación entre una edificación inundada la cual es mayor la profundidad mientras se avanza y a su vez un mar de agua dulce. Sin embargo, explorar detalladamente este nivel resulta casi imposible debido a lo peligroso que es este y a la alta preparación requerida para hacerlo. Entities La única entidad aquí presente es  El Pez . También se puede considerar a la  Entidad acuática del exterior  como una entidad de este nivel, anque eso está en discusión ya que se cree que "El Exterior" es simplemente un subnivel de este nivel o un nivel independiente que se ve a través de las ventanas de este nivel. Dificultad de Supervivencia Clase Multiocular 》Inseguro 》No Asegurado 》Asechado Por Una Entidad

Level 6

Image
 Lights out Level 6  is an expansive complex of indeterminate size, consisting of metallic walls, concrete floors, and complex systems of pipes. Strangely, the entirety of the level is shrouded in a complete, profound darkness, with any artificial sources of light being immediately extinguished upon entry. The absolute absence of light in  Level 6  makes it nearly impossible to accurately navigate through the intricate maze of corridors and rooms. Entities Entities may exist in  Level 6 , but they are unable to be seen due to the level's complete state of darkness. Threat Index: Class Pending »⠀Safety Undetermined »⠀Unstable »⠀Presence of Entities Undetermined

Level 5

Image
 Terror hotel Level 5 is presumably an infinite, ever-expanding hotel complex complete with all the sections a luxury hotel should have, such as lounges, ballrooms, guest rooms, restaurants, hallways, gyms, swimming pools, and maintenance halls. The level does not follow Euclidean geometry, which makes many wanderers lose track of where they are, never to be found again. Some places on this level are also randomly segmented, with some doors leading to nowhere or cut-off rooms or stairs. Due to how large this level encompasses, it is also rare for wanderers to gather together. Despite this, a few obscure outposts are clinging to survival. Entities While there are rumors of  Hounds ,  Skin-Stealers ,  Wretches ,  Death Moths , and  Predatory Windows  on the level, these accounts are unconfirmed and require further evidence, such as pictures, videos, or multiple witnesses reporting the same occurrence. Strangely enough, many wanderers who claimed they saw...

Level 4

Image
 Abandoned office Level 4 , also known as the “Abandoned Office”, is an expansive, empty structure, with architecture resembling a modern office building. Most areas of the level are entirely devoid of furniture and other accessories one would typically expect to find in an office, although darkened indents strewn about its carpeting appear to indicate that furniture may have been present at one point in time. Due to the lack of inherent dangers, environmental or otherwise,  Level 4  is widely regarded as a safe location amongst wanderer groups. Due to this, the creation of colonies and outposts is highly recommended, and many sustained communities have begun and flourished in the level. Entities Dullers. Smilers. Partygoers  Windows. Boiled. Elevator. Insanities. Face-lings  Threat Index: Class Habitable »⠀Safe »⠀Stable »⠀Devoid of Entities

Level 3

Image
 Electrical station Level 3  is a sprawling complex of derelict brick corridors fitted with various types of electrical machinery. Akin to other levels with instances of  shifting geometry , the layout of  Level 3  has been documented to gradually shift when unobserved. Due to this, most corridors behave illogically, seeming to connect and twist in a non-Euclidean manner. Aside from its shifting layout, the architectural style of  Level 3  remains largely constant, with pipes and fluorescent lights arbitrarily scattered throughout. Entities Numerous entities inhabit  Level 3 . Among the most common of these are  Wretches , as some tend to undergo The Wretched Cycle during their travels. In addition,  Deathmoths  — male and female — as well as  Windows  have been reported in the level. Window entities within the level tend to assume various forms which either mimic or entirely camouflage with the surrounding walls of the co...

Level 2

Image
 Pipe dreams Level 2  is a vast network of interconnected utility tunnels, maintenance shafts, and rusting pipes. Unlike the typically inconstant level environments of the Backrooms, space in  Level 2  does not  physically  shift live, lending much of the level a relative ease to navigate through. The level’s architecture, which can differ from one place to another, remains largely uniform without alteration in its diversity and appearance for each given area. Its layout, however, reportedly becomes more complex the farther one travels from their entrance point, with corridors going up and down that may impede travel or cause injury, especially in dark areas. Fortunately, however, there have been no reports of entities lurking around these areas, most likely due to the heat and extreme humidity. Entities Entities within  Level 2  (i.e.  Clumps ,  Hounds ,  Smilers ,  Skin-Stealers ) have adapted to scurry headlong and mitigate ...

Level 1

Image
 Habitable zone Level 1  resembles a typical warehouse, with fluorescent lights hanging from the ceiling, occasional machinery such as forklifts and hallways and stairwells which peel off and lead to separate areas of the level. Oftentimes puddles on the floor comprised of  Almond Water  will evaporate and condense into a thick fog, reducing visibility for wanderers who traverse through these parts; curiously, these puddles never seem to fully evaporate, and remain permanently.  Level 1  has a consistent and reliable source of electricity, both to the lights and to various outlets on the walls which help many groups to survive. Due to the ease of reaching this level, many wanderers opt to either join or form a group to ensure their survival. Entities Some entities which reside here are  Facelings ,  Clumps ,  Hounds ,  Dullers  and  Deathmoths . However, there are two level-exclusive entities which reside in  Level 1 . Thr...

Level 0

Image
The looby   Level 0  is an expansive non-Euclidean space, resembling the back rooms of a commercial building. All rooms in  Level 0  share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Aside from these common , no two rooms within the level are identical in layout. Entities As reports are inconsistent and difficult to verify, it is unknown whether entities exist within  Level 0 . In addition, no interactions with other wanderers have ever been reported during explorations, as the individual wanderer is isolated at all times. Threat Index: Class 1 »⠀Safe »⠀Unstable »⠀Devoid of Entities